planned development

I am admittedly learning while I am doing.

While I have acquired about twenty-five years of amateur coding experience in my life, I have mostly used that for either developing simple web apps in scripting languages and open source databases, or writing simple computational scripts in higher level languages.

This is a whole lot of new for me.

As such, these are my naive goals for what I’m working towards for each version and sub version Stay tuned for updates as I flesh out my milestones and development phases as I work towards a complete game.

Release logs

0.4.5

Continuing work on the player inventory

Added
a notfication history panel
Improved
updating the overnight calculations to adjsut product lifespan
Fixed
a long list of tiny bug fixes

All of this is also tracked in a github project.